#pragma once
#include "ParticleManager.h"
#include <windows.h>		// Header File For Windows
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
class FxEclipse :
	public ParticleManager
{
public:
	float m_angle;
	bool isDeath;
	FxEclipse(Vector3 _origin);
	~FxEclipse(void);
	void InitParticle();
	void Update(float _dt);
	void Draw(float _posX, float _posY, float _posZ, float _viewX, float _viewY, float _viewZ);
};